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Angle constants that can be used anywhere you specify angles in degrees, for instance Weapon.fireAngle and Weapon.bulletAngleOffset.

Index

Enumeration members

ANGLE_DOWN

ANGLE_DOWN = 90

The Angle (in degrees) a Game Object needs to be set to in order to face down.

ANGLE_LEFT

ANGLE_LEFT = 180

The Angle (in degrees) a Game Object needs to be set to in order to face left.

ANGLE_NORTH_EAST

ANGLE_NORTH_EAST = 315

The Angle (in degrees) a Game Object needs to be set to in order to face north east.

ANGLE_NORTH_WEST

ANGLE_NORTH_WEST = 225

The Angle (in degrees) a Game Object needs to be set to in order to face north west.

ANGLE_RIGHT

ANGLE_RIGHT = 0

The Angle (in degrees) a Game Object needs to be set to in order to face right.

ANGLE_SOUTH_EAST

ANGLE_SOUTH_EAST = 45

The Angle (in degrees) a Game Object needs to be set to in order to face south east.

ANGLE_SOUTH_WEST

ANGLE_SOUTH_WEST = 135

The Angle (in degrees) a Game Object needs to be set to in order to face south west.

ANGLE_UP

ANGLE_UP = 270

The Angle (in degrees) a Game Object needs to be set to in order to face up.

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